Lion Face Sect
No scriptures, no theory — just iron flesh forged through decades of hard-body conditioning that turns blade and spear alike.
NeutralRival: Ranshan SectFist / Blade / Polearm
Lion Face Sect’s arts are brutally direct and domineering. The sect places little value on internal cultivation, favoring instead a form of hard-body conditioning so extreme it’s said to split gold and shatter stone, turning blade and spear alike — the absolute pinnacle of external martial arts. Based in the Guangdong–Lotus Mountain region, its arts run on the Vajra elemental attribute.
Lion Face Sect is politically Neutral, opposed to Ranshan Sect. Its members lean toward the Rebellious stance.
Sect Philosophy
Its arts span fist, blade, and spear — heavy, forceful, ferociously domineering, like uprooting mountains and hoisting cauldrons, advancing without hesitation, a force none dare stand against. Lion Face Sect’s martial arts were never meant to be written down: study from manuals is 50% slower than normal, but learning through actual combat is 500% faster (this modifier does not apply to a manual’s overall framework). Its arts require no aptitude at all to practice. Lion Face Sect members can be asked to tutor Smithing, Woodworking, Cooking, and Miscellaneous Knowledge.
Full Technique Roster
| Type | 9th | 8th | 7th | 6th | 5th | 4th | 3rd | 2nd | 1st |
|---|---|---|---|---|---|---|---|---|---|
| Internal Power | Mouth-Sealing Qi-Fixing Method | 13 Guardians Hardening Method | Iron Cauldron Golden Body Method | Radiant Lion Force | Great Might Divine Technique | — | |||
| Movement | Mountain-Shaking Step | Iron Bridge Technique | River-Spanning Lock | Lion’s Fierce Charge | — | ||||
| Ultimate | Lion-Face Iron Head | Soldiers Favor Clumsy Speed | Sacrificing Hardness for Softness | Overlord Lifting the Cauldron | Lion’s Roar Technique | Overlord Shedding Armor | — | ||
| Fist | Mountain-Pushing Palm | Lion-Face Iron Carry Hand | Great Opening 8 Forms | Mighty Stele-Cracking Palm | Lion-Face Golden Sand Palm | Overlord’s Bow-Drawing Hand | Wild Cloud Style | Great Divine Might Palm | Great Clumsy Hand |
| Blade | Lion-Face Ground Blade | Mountain-Splitting Fast Blade | Lion-Face Chop-and-Hang Blade | 9 Oxen 2 Tigers Blade | Turtle-Slaying Bladeplay | Overlord’s Blade | Golden Lion Demon-Suppressing Blade | 8-Form Coiling Dragon Blade | Frenzy Blade |
| Polearm (spear) | Fiend Spear Technique | 5 Tigers Soul-Severing Spear | Lion-Face 8 Mothers Spear | Huan Hou’s 16 Spears | Universe Spear Technique | 100-Beast Mountain-Shaking Spear | Frenzied Dragon Lion Spear | Dragon-Coil Overlord Spear | 8 Demon-Defeating Spears |
Favor Interaction: Spread Renown
Gain a large amount of Prestige.
Regional Story: “Both Scholar and Warrior”
“Banners dim under a heavy snowfall, drums clatter through the wind. Better to be a captain of a hundred men than a mere scholar.” Lion Face Sect was founded by the descendants of the legendary general Li Sheye, and its disciples have long shouldered the duty of protecting the land and its people — earning wide respect from commoners.
But lately, a mocking rumor has been spreading through Guangdong: that Lion Face Sect disciples can’t so much as read. Almost overnight, the sect’s reputation has taken a serious hit…
| Trigger | Lion Face Sect’s support reaches 50%, then visit the towns and villages of Guangdong |
|---|---|
| Reward | Lion War-Drum |
| Sequel unlock condition | Hold Swordsmith Villa’s treasure, the 10,000-Forged Thousand-Scar Blade |
| Sequel reward | Flying Lion War-Banner |
Signature Mechanic: Coordinated Command
Completing “Both Scholar and Warrior” unlocks Lion Face Sect’s centerpiece feature: sounding the sect’s War-Drum to rally your companions, upgrading their available battle commands to more powerful versions.
How it works
Activation: Interact with Lion Face Sect’s central sect building.
Cost: 5 Stamina per command upgraded, plus Prestige scaled to the specific command.
Effect: Choose one battle command a companion currently has and upgrade it to an advanced version. Each character can hold at most 1 advanced command — completing the sequel story raises this to 2.
Advanced Battle Commands
| Command | Role | Base effect | Upgraded effect | Prestige cost |
|---|---|---|---|---|
| Attack | Offense ×1 | Attacks the enemy with a weapon. | +100% chance the weapon attack hits a vital point. | 1,500 |
| Cover Fire | Offense ×1 | Over 30s, boosts the lead fighter’s Force/Finesse/Swiftness/Insight by 40% of the companion’s own values. | Over 15s, boosts by 60% instead. | 1,500 |
| Breakthrough | Offense ×2 | Uses a breakthrough technique against the enemy, +30% power. | +60% power instead. | 3,000 |
| Incite | Offense ×3 | +30% to the lead fighter’s technique cast progress. | +45% instead. | 5,000 |
| Take the Field | Offense ×4 | Swaps in for the lead fighter for 20s (player-controlled); +20% attack/defense/accuracy/mitigation while active. | +40% instead. | 7,500 |
| Restrain | Defense ×1 | Blocks enemy companions from using commands for 15s. | 30s instead. | 1,500 |
| Warning | Defense ×1 | Over 30s, boosts lead fighter’s Mitigation/Counter-Disarm/Evasion/Mind-Guard by 20% of companion’s own values. | Over 15s, boosts Force/Finesse/Swiftness/Insight by 30% instead. | 1,500 |
| Shield | Defense ×2 | Removes 2 openings from the lead fighter. | Removes 3 instead. | 3,000 |
| Release Seal | Defense ×3 | Removes 2 acupoint seals from the lead fighter. | Removes 3 instead. | 5,000 |
| Defend | Defense ×4 | Uses a protective technique to block an attack for the lead fighter, +30% power. | +60% power instead. | 7,500 |
| Heal Wounds | Tactics ×1 | Heals the lead fighter’s injuries. | −30% time required. | 1,500 |
| Cure Poison | Tactics ×2 | Removes poison from the lead fighter. | −30% time required. | 3,000 |
| Transfer Qi | Tactics ×3 | Transfers 5 of each Qi type to the lead fighter. | Transfers 10 of each instead. | 5,000 |
| Advance | Tactics ×4 | Closes the distance to the enemy by 1. | Requires 2 uses per cooldown trigger, but cooldown doubles. | 7,500 |
| Retreat | Tactics ×4 | Increases the distance from the enemy by 1. | Requires 2 uses per cooldown trigger, but cooldown doubles. | 7,500 |