Emei
“All martial arts under heaven trace back to Emei” — one of the Three Great Orthodox Houses, where hard and soft, Daoist and Buddhist, meet in perfect balance.
RighteousRival: Vajra SectFist / Finger / Sword / Odd Techniques
An old saying puts it plainly: all martial arts under heaven trace their roots back to Emei. As one of the Three Great Orthodox Houses of the martial world, the sect lives up to its poetic name — “Grace Under Heaven.” Its arts fuse hardness with softness, Daoist cultivation with Buddhist insight, stillness of mind paired with clarity of wisdom. Based in the Bashu–Mount Emei region, Emei’s techniques run on the Violet Mist (Zi Xia) elemental attribute. It is a righteous sect that won’t teach anyone whose reputation has fallen too low, and stands in direct rivalry with Vajra Sect.
Sect Philosophy
Emei’s arts span fist, finger, sword, and a dueling-focused Odd Technique style — swift, agile, both yielding and forceful, drawing the best from every school it has ever encountered. It carries itself with the bearing of a truly great house. Emei’s manuals follow strict orthodox teaching: study of orthodox chapters is 50% faster, while reversed (heretical) chapters are 50% slower. Its arts run on Daoism and Buddhism aptitude, and Emei members can be asked to tutor Daoism, Buddhism, and Cooking.
Full Technique Roster
| Type | 9th | 8th | 7th | 6th | 5th | 4th | 3rd | 2nd | 1st |
|---|---|---|---|---|---|---|---|---|---|
| Internal Power | Dantian Opening | 12 Emei Pillars | Primordial Unity Qi | Enlightened Spirit | Lotus Grand Mystery | Samantabhadra Heart Sutra | Sitting-in-Oblivion Method | Great Nirvana Technique | — |
| Movement | Spring-Leg Ground Shrink | White Ape Leap | Traceless Wandering | Jade Maiden’s Lotus Step | Star Maiden’s Shuttle Throw | Thousand-Pool Moon-Print Step | Golden Summit Flying Immortal | — | |
| Ultimate | Emei Tiger Stance | Empty Mind | Myriad Forms | Boneless Technique | Serene Unity | Four-Image Lotus Array | Immortal Yang’s Golden Body | Seven-Star Chain | Sacred Lamp Enlightenment |
| Fist | 36 Sealing Hands | Duck-Form Fist | 12-Hand Tangling Silk Fist | White Ape Through-Arm Fist | Grafting-Branch Hand | Heavenly Net Thunder Palm | Vajra Samadhi Palm | — | |
| Finger | Emei Eagle Claw | Emei Single-Finger Chan | Limping 80 Forms | Parting Flowers, Brushing Willows | Radiant Finger | Thousand-Hand Body Method | Great Light Mountain Unity Finger | Heaven’s Might Acupoint Finger | Heaven-One Divine Hand |
| Sword | Flower-Chasing Shadow Sword | Ape Lord’s Swordplay | White-Brow Swordplay | Lotus Wonder Sword | Yue Maiden Swordplay | Fading Rainbow Style | Jade Maiden Divine Sword | — | |
| Odd (Dueling) | Five-Element Thrust | Soul-Losing Thrust | Beauty’s Thrust | Spirit Snake Thrust | Shadow-Transforming Thrust | Meditation Needle | Jade Maiden’s Thrust | Golden Summit Immortal Needle | — |
Favor Interaction: Land of Heavenly Abundance
Spend regional favor to exchange for Heart Wood, a crafting resource.
Regional Story: “The Hidden White Ape”
As one of the Three Great Orthodox Houses, Emei is looked to by the people of Bashu as a guiding light — its disciples wander the martial world dispensing justice, earning wide respect and admiration.
Yet recently, disciples of the sect have been turning up dead — killed with techniques unmistakably belonging to Emei itself, each murder more brutal than the last. Despite every effort, the sect has never found the true culprit.
| Trigger | Emei’s support reaches 50%, then visit the blood-marked tile near Emei’s territory |
|---|---|
| Reward | Demon-Immortal Pearl |
| Sequel unlock condition | Hold Shaolin’s treasure, the Tattered Monk’s Sandals |
| Sequel reward | Immortal Ape’s Jade Tablet, plus access to Emei’s “Xuan”-tier equipment |
Signature Mechanic: Original Insight
Completing “The Hidden White Ape” unlocks Emei’s centerpiece feature: with the help of a special character, the White Ape, you can research and unlock Original Insights — extra effects that can be permanently attached to any technique you’ve already learned.
How it works
- Unlock: Interact with “White Ape,” the special character tied to “The Hidden White Ape.”
- Research: Gift items to the White Ape to build research progress toward a chosen Insight. Higher-grade gifts add more progress; gifting an item that suits the specific Insight adds significantly more.
- Apply: Once research hits 100%, you gain 1 charge to apply that Insight’s effect to a technique you’ve learned. Each technique can hold at most 1 Insight (2 after completing the sequel story). Applying an Insight consumes one charge; removing an applied Insight refunds 50% of its research progress.
The Insight pool is large — over 80 distinct effects — so rather than reproduce it as one long list, here’s the full set organized by what they actually do:
Character & Utility
| Insight | Effect | Applies to |
|---|---|---|
| Charm | +50 Charisma | Internal Power / Odd Techniques |
| Fertility | +20 Fertility | Internal Power / Odd Techniques |
| Qi Transformation | +10% max internal power ratio | Non-Internal/Odd techniques |
| Adaptability | +5% internal/external ratio adjustment range | Non-Internal/Odd techniques |
| Fusion Flow | +1% Five Elements transfer efficiency during Zhoutian cycling | Non-Hunyuan-element internal arts |
| Versatility | −10% technique execution requirement | Any technique |
Movement
| Insight | Effect | Trade-off |
|---|---|---|
| Unshakeable | +15% to Force gained | +5% stamina cost |
| Perceptive | +15% to Finesse gained | +5% stamina cost |
| Swift Body | +15% to Swiftness gained | +5% stamina cost |
| Heart’s Ear | +15% to Insight gained | +5% stamina cost |
| Grounded Calm | −15% sustained stamina cost while active | — |
| Nimble | −15% movement stamina cost while active | — |
| Cloud Ascension | +20% charge speed (charge-type movement) | — |
Defense (Protective Techniques)
| Insight | Effect | Trade-off |
|---|---|---|
| Golden Body | +15% to Guard gained | +10% Stance/Qi consumption |
| Qi Wall | +15% to Qi-Guard gained | |
| Redirection | +15% to Deflection gained | |
| Shapeshift | +15% to Counter-Disarm gained | |
| Shadow Step | +15% to Evasion gained | |
| Clear Mind | +15% to Mind-Guard gained | |
| Intercept | +15% counter-attack power | |
| Resonant Shock | +15% external-wound recoil power | |
| Backlash | +15% internal-wound recoil power | |
| Vigor Aura | +0.5 recoil range | +10% Stance/Qi consumption |
| Fortitude | +25% technique duration | +10% Stance/Qi consumption |
Stat Rebalancing (Breakthrough Techniques)
Trades 10% of one combat stat for 10% of another, at the cost of −20% accuracy bonus. Requires the source stat to already make up over 10% of the technique’s total.
| Insight | Trade | Required book |
|---|---|---|
| Overwhelming Force | Finesse → Force | Blade |
| Valor | Swiftness → Force | Fist |
| Reserved Grace | Force → Finesse | Finger |
| Thoroughness | Swiftness → Finesse | Polearm |
| Cunning | Force → Swiftness | Sword |
| Falling Star | Finesse → Swiftness | Concealed Weapon |
Targeting & Range
| Insight | Effect | Trade-off | Book |
|---|---|---|---|
| Gale Force | +0.5 attack range | −20% attack bonus | Leg |
| Heart-Piercer | +300% chest/back hit chance | −0.5 attack range | Fist |
| Gut-Wrencher | +300% waist/abdomen hit chance | −0.5 attack range | Finger |
| Executioner’s Edge | +3000% head hit chance | −0.5 attack range | Sword |
| Hand-Stopper | +300% hand hit chance | −0.5 attack range | Polearm |
| Leg-Stopper | +300% foot hit chance | −0.5 attack range | Blade |
Status & Poison Effects
| Insight | Effect | Trade-off | Book |
|---|---|---|---|
| Meridian Severance | +1 acupoint-seal tier inflicted | +25% cast time | Finger |
| Crushing Blow | +1 opening tier created | +25% cast time | Fist |
| Fierce Venom | +50% Fierce Poison applied | −100 Fierce Poison resistance | Poison |
| Melancholic Miasma | +50% Gloom Poison applied | −100 Gloom Poison resistance | Poison |
| Frost Venom | +50% Cold Poison applied | −100 Cold Poison resistance | Poison |
| Crimson Burn | +50% Scarlet Poison applied | −100 Scarlet Poison resistance | Poison |
| Corpse Rot | +50% Decay Poison applied | −100 Decay Poison resistance | Poison |
| Mind-Bewitching | +50% Illusion Poison applied | −100 Illusion Poison resistance | Poison |
Internal Power Slot Expansion
| Insight | Effect | Trade-off |
|---|---|---|
| Breakthrough Slot | +1 Breakthrough technique slot | −25% Stance/Qi recovery |
| Agility Slot | +1 Agility technique slot | −25% movement speed & footwork stability |
| Guard Slot | +1 Defense technique slot | −25% weapon handling & attack speed |
| Odd Technique Slot | +1 Odd Technique slot | −25% cast speed & qi-channeling |
Weapon Stance Modifiers
Techniques are built from combat “stances” (throw, shoot, guard, cleave, thrust, sweep, collapse, strike, seize, tangle, chant, trigger, medicate, poison, whip-sweep, and more). Emei offers three parallel modifier families for each stance — pick the flavor that fits your build:
| Stance | Reduced cost (−1 requirement, 33% lockout risk on cast/interrupt) | Empowered (+100 attack, +20% attack bonus, +1 requirement) | Precise (+25 accuracy, +20% accuracy bonus, +1 requirement) |
|---|---|---|---|
| Throw / Shoot / Guard | All 3 variants available | ||
| Cleave / Thrust / Sweep (blade/sword/polearm) | All 3 variants available | ||
| Collapse / Strike / Seize (fist/finger) | All 3 variants available | ||
| Chant (odd tech) · Trigger (ranged) · Medicate (medicine) · Poison · Tangle/Sweep (soft weapon) · Play (instrument) | All 3 variants available | ||
Required books vary by stance family: Fist/Finger books for Collapse/Strike/Seize; Blade/Sword/Polearm books for Cleave/Thrust/Sweep; Concealed Weapon books for Throw/Shoot/Guard; and the matching specialty book (Instrument, Soft Weapon, Odd Techniques, Medicine, Poison, Ranged) for the rest.