Sect Guide

Shaolin

The northern star of the righteous martial world — where stillness of mind becomes the deadliest form.

RighteousRival: Fuloong SanctuaryFist / Finger / Polearm

Legend holds that the patriarch Bodhidharma sat facing a stone wall for nine years, and from that stillness distilled seventy-two techniques said to have no equal under heaven. Shaolin has stood as the northern star of the righteous martial world ever since — a sect where combat and contemplation are treated as a single discipline, not two. Based in the Jingji–Songshan region, its arts run on the Vajra (Jin Gang) elemental attribute: unyielding, grounded, built to outlast rather than overpower.

Shaolin is a righteous sect and will not teach anyone whose reputation has fallen too low. It stands opposed to Fuloong Sanctuary. Traditionally the sect does not teach women — though characters with a male body and female disposition (or vice versa) are exempt from this restriction, as is anyone whose affection with a Shaolin member has reached “intimate” or higher.

Sect Philosophy

Shaolin techniques blend fist, finger, and polearm (staff) forms — “inner and outer cultivation as one,” with every feint and shift of footwork said to hinge on a single moment of clarity. The sect’s arts are built on Buddhism aptitude, which can substitute for other, lower aptitude requirements when breaking through a Shaolin technique. Shaolin members can be asked to tutor Chess, Medicine, and Buddhism.

Full Technique Roster

By category × grade (9th grade = entry level, 1st grade = pinnacle)
Type 9th 8th 7th 6th 5th 4th 3rd 2nd 1st
Internal Power Quiet Meditation Arhat Technique Mind-Qi Unity Colorless Chan Bodhi Mind Method Miscellaneous Agama Sutra Arhat’s Divine Might Sinew-Changing Classic Marrow-Cleansing Classic
Movement Wall-Piercing Skill Gecko Wall-Climb Lightness Technique Great Somersault Nine-Statue Six-Throne Reed-Crossing River
Ultimate Crouching Tiger 18 Clinging-Robe Falls Thousand-Pound Drop Bronze Body Technique Golden Bell Cover Small Arhat Staff Formation Buddha’s Lion Roar Primal Unity Technique Vajra Body-Guard Divine Skill
Fist Shaolin Long Fist Shaolin Vajra Palm Great Through-Arm Fist 68-Form Arhat Fist Great Vajra Fist Bodhidharma’s 18 Hands Vajra Prajna Palm Demon-Subduing Radiant Fist
Finger Tiger-Taming Claw Single-Finger Chan Flower-Picking Finger Great Vajra Finger Twisting Vajra Ring Shaolin Dragon Claw
Polearm Six-Harmony Staff Yin-Yang Staff 18-Point Eyebrow Staff Great/Small Yaksha Staff Five-Tiger Flock Staff Shaolin Mad-Demon Staff Weituo Demon-Subduing Staff Great Wisdom Bodhi Staff Bodhidharma’s Staff

Favor Interaction: Wall-Facing Sutra Reading

Reduces the duration of any one reputation effect currently active on a party member — a quiet, contemplative counterpart to the sect’s combat focus.

Regional Story: “The Path of Chan and Wushu”

“In dreams, the six realms are vivid and real; upon waking, even the great thousand worlds are empty.” Shaolin monks are sworn to compassion, having glimpsed the truth of enlightenment — and yet they carry staves in hand, striking down evil when it rises.

Now, word spreads that the pagoda forest within Shaolin’s grounds has begun collapsing without cause. Could this be a sign of the Buddha’s own wrath?

Trigger A month rolls over while you’re within Shaolin’s sphere of influence
Reward Tattered Monk’s Sandals
Sequel unlock condition Hold Wudang’s treasure, the Void Qi
Sequel reward Patriarch’s Purple-Gold Bowl

Signature Mechanic: Demon-Slaying Trial

Completing “The Path of Chan and Wushu” unlocks Shaolin’s exclusive feature: a gauntlet of trials against powerful demon phantoms, meant to temper your skill and yield rare rewards.

How to start Interact with Shaolin’s central sect building
Cost 600 regional favor with Songshan, consumed each time you begin a new trial run
Structure 9 stages. Each stage offers a choice between 2 random demon phantoms to fight. All phantoms are Purity 18 and each wields a unique specialty technique.
Stakes Fights are to the death for the phantom — but if you lose, your character does not die.
Restrictions Each phantom carries a random restriction condition that must be met before you can challenge it; higher stages impose progressively stricter restrictions. You get 3 chances per stage to reroll the restriction.
Continuity You can exit mid-trial and resume progress later, or abandon the run entirely. Clearing all 9 stages ends the run automatically.
Rewards per stage Experience, Blood Dew, and a choice of a time-limited trait boosting one technique aptitude (a repeat pick upgrades the existing trait rather than stacking). Higher stages grant richer rewards. Defeating a phantom for the first time also grants its associated Arhat Statue.

The Eighteen Demon Phantoms

Each carries a unique specialty and grants an Arhat Statue on first defeat
Phantom Specialty Arhat Statue
Rakshasa of Drunken Fury Drunken fist — strikes like a rising storm tide once truly intoxicated Deer-Riding Arhat
Mara of the Rotting Heart Miao-frontier insect-finger techniques; immune to poison, wears foes down gradually Joyful Arhat
Rakshasa of the Soul Snare Instruments + blade; an iron zither that can shatter courage from afar or cut jade up close Bowl-Raising Arhat
Mara of the Crumbling Peak Leg techniques so forceful the earth caves in; fluidly switches between many weapon forms Pagoda-Bearing Arhat
Rakshasa of Severed Truth Talismans + sword — one hand seals demons with incantations, the other cuts down evil Seated Arhat
Mara of the Piercing Sun Spear — a lifetime spent perfecting the “Five Tigers Soul-Severing Spear,” honed to its absolute peak River-Crossing Arhat
Rakshasa of Ghostly Rain Hidden weapons; murderous intent barely restrained, attacks like a sudden storm Elephant-Riding Arhat
Mara of Endless Kalpas Sword — unpredictable forms that dodge critical blows and unleash countless strikes in an instant; immune to Critical Wound effects Laughing Lion Arhat
Rakshasa of a Thousand Lives Dueling/thrusting — finds an opening through subtlety, then strikes when least expected Joyous-Heart Arhat
Mara of the Turning Light Defense-focused — waits out the opponent until they no longer dare advance Reaching-Hand Arhat
Mara of False Forms Mechanisms — even at the brink of death, one triggered device can turn the tide entirely Contemplative Arhat
Rakshasa of Boundless Numbers Squad tactics — summons three stand-ins to fight in rotation, giving foes no room to breathe Ear-Scratching Arhat
Rakshasa of the Needle’s Shadow Thrown needles — seals vital points from a hundred paces, every strike aimed at a killing point Sack-Carrying Arhat
Mara of the Heaven-Piercing Sky Pestle techniques — wherever the sacred pestle lands, it’s as if a wrathful king has descended Banana-Leaf Arhat
Mara of the Serpent’s Shadow Poison whip — twists and slithers, toying with opponents at will Long-Browed Arhat
Rakshasa of Jade Fingers Finger techniques — coiled and waiting like a viper in a cold pool, striking only at the fatal moment Gate-Guarding Arhat
Mara of Poisoned Bones Toxicology — self-poisoned to reverse their own meridians, immune to acupoint-sealing and instant-death effects Dragon-Subduing Arhat
Rakshasa of the Bitter Sea Whisk techniques — endless entangling motion that wears opponents down through sheer persistence Tiger-Taming Arhat

Arhat Enlightenment (post-sequel unlock)

Completing the sequel to “The Path of Chan and Wushu” unlocks two further features: Arhat Enlightenment and Request Enlightenment.

Arhat Enlightenment

For any technique you’ve already broken through, you can use an Arhat Statue earned from the Demon-Slaying Trial to “meditate” on it. Doing so replaces every one of that technique’s insight-slot effects with the statue’s own effect, and raises its power ceiling to the maximum tier. The same statue can be applied to multiple different techniques, and can be swapped or removed at any time. Once a statue is applied, that technique can no longer have its breakthrough result reviewed or be re-trained.

Arhat Statue Effects

All 18 statues and their meditation effect
Statue Effect
Deer-Riding Arhat +10 movement speed & footwork stability
Joyful Arhat +10% to the technique’s current power
Bowl-Raising Arhat +10 illusion/poison resistance
Pagoda-Bearing Arhat Internal Power: +1 Breakthrough slot, +5% power ceiling for all techniques in it · Breakthrough: +10% direct damage · Movement: +10% accuracy · Defense: +10% defense · Odd Techniques: +20 Force/Redirection
Seated Arhat +25% “resilience against stagger” for the technique
River-Crossing Arhat +10 execution speed & qi-channeling
Elephant-Riding Arhat +25% “resilience against external wounds” for the technique
Laughing Lion Arhat +10 weapon handling & attack speed
Joyous-Heart Arhat +10 stance recovery & qi recovery
Reaching-Hand Arhat +20 Force
Contemplative Arhat Internal Power: +1 Odd Techniques slot, +5% power ceiling · Breakthrough: +10% accuracy · Movement: −10% footwork stamina cost · Defense: +20% recoil power · Odd Techniques: +20 Focus/Guard
Ear-Scratching Arhat +20 evasion
Sack-Carrying Arhat Internal Power: +1 Agility slot, +5% power ceiling · Breakthrough: +0.7 ranged attack range · Movement: −10% stamina cost · Defense: +20% mitigation · Odd Techniques: +20 Swiftness/Evasion
Banana-Leaf Arhat Internal Power: +1 Defense slot, +5% power ceiling · Breakthrough: +0.7 melee attack range · Movement: −10% sustained stamina cost · Defense: +20% counter-attack power · Odd Techniques: +20 Finesse/Disarm
Long-Browed Arhat +25% “resilience against critical wounds” for the technique
Gate-Guarding Arhat −10% technique execution requirement
Dragon-Subduing Arhat +30 Qi-Break
Tiger-Taming Arhat +30 Qi-Guard

Request Enlightenment

How to unlock: Interact with “Nameless” (无字), a special character tied to “The Path of Chan and Wushu.”
Cost: 4,000 Experience per use.
Limit: Once per month.
Effect: Choose one of two blessings — Bewilderment of Aptitude (+5 to your talent ceiling on your next technique breakthrough) or Bewilderment of Breakthrough (+5% connection success rate on your next technique breakthrough).

Best for — players who want a straightforward, defense-and-counter playstyle up front, with one of the deepest endgame progression loops in the game once the Demon-Slaying Trial and Arhat system open up. A strong first-sect pick — simple to learn, with real depth waiting at the end.